Founder, Near Future Laboratory
2005 - present | Method creation, strategic practice, writing, advisory work
Built a long-running design and futures practice spanning client work, publishing, speaking, pedagogy, and method
development, including the co-creation and application of design fiction.
Work has included engagements with organizations such as Alphabet, Apple, Amazon, Google, Meta, IKEA, Netflix, Warner Bros., the Dubai Future
Foundation, Harvard GSD, MoMA, Roblox, Aspen Institute, the Design Museum in London, Princeton University, and multitudes of university and college programs.
Founder and CEO, OMATA
2014 - 2021 | Product, engineering, brand, fundraising, manufacturing, operations
Founded and led a hybrid analog-digital cycling computer company, taking the work from concept and product definition
through execution across hardware, software, brand, and operations.
Responsibilities included concepting, prototyping, patent writing, app development, fundraising, manufacturing,
logistics, marketing, customer care, and launch. The company was successfully sold in 2021.
Creative Technology Lead, Nokia Advanced Design
2008 - 2014 | Advanced design, prototyping, concept development, rapid manufacturing
Led and built future-facing product visions through concept development, material prototyping, rapid manufacturing,
and embodied functional prototypes. Helped the team get much better at prototyping in-house and collaborated on product
definitions, industrial design, and brand positioning.
Teaching and mentorship
USC School of Cinematic Arts and ongoing seminars | 2004 - present
Assistant Professor in the graduate Interactive Media program at USC and developed multiple seminar and workshop formats focused on
interdisciplinary thinking, creative confidence, and futures-oriented practice.
Earlier engineering, software, and mobile systems work
1990 - 2004 | HITLab, Organic Online, MTV/VH1, and related roles
Built early grounding across hardware engineering, virtual reality and HCI research, server engineering, software
development, mobile and wireless systems, telephony applications, and digital product infrastructure.