Cultural Research · Photography
Empty Backyard Pools
A photographic ethnography of Southern California empty-pool skateboarding, framed as a speculative field guide.
Second printing, June 2021
Julian Bleecker | Designer, engineer, creative R&D partner
Creative R&D for emerging technology, product and brand experiences, trends and futures research, and strategy and governance assessment and exploration.
Julian Bleecker is a designer, engineer, and creative R&D partner who joins teams working on what comes next. He makes emerging technologies, products, and experiences tangible through prototypes, artifacts, stories, and experiments.
Creative R&D · Product and experience prototyping · Creative technology · Brand experience · Futures research
Featured Creative R&D
Cultural Research · Photography
A photographic ethnography of Southern California empty-pool skateboarding, framed as a speculative field guide.
Second printing, June 2021
2002
PDPal is a series of public art projects for the Palm™ PDA, mobile phone and the web. It has pushed at the notion of mapping, attempting to transform your everyday activities and urban experiences into a…

Prototype · 2025
Vibewriter is a speculative functional design fiction artifact developed within the AI and Designed Fictions Research Studio. It explores new paradigms of human-AI collaboration in creative writing by foregrounding interaction as a dynamic, improvisational dialogue rather…
Prototype · Product · 2007
Slow Messenger is a product from an adjacent now in which there is a mode of communication in which speed is not prized, but rather the semantic weight of time, patience, thoughtfulness has to be accounted…
Research · 2012
This research project is about gestures, postures and digital rituals that typically emerged with the use of digital technologies (computers, mobile phones, sensors, robots, etc.). Gestures such as recalibrating your smartphone doing an horizontal 8 sign…
Applied Speculation · Domestic Devices
A domestic device study exploring trust and social data through applied speculation. Through ideation, design, fabrication, and testing, the team represented a strategy theme in product form, with implications for product-range implementations, new app ideas, and…
Project Lead · Nokia Advanced Design Team · Los Angeles
About, availability, and contact
I work with creative and product leaders when an emerging capability needs a human form, a working prototype, a public artifact, or production support.
What I Make
That form might be a product, ritual, publication, interface, event, story, object, or live experience. The work can begin with a technical capability, a product direction, a cultural question, or a situation where familiar formats no longer help.
The available forms and metaphors no longer carry the condition at hand. A new artifact, format, or situated example can activate conversations that would otherwise not happen. Long-lived teams are comfortable in their idioms, ways of working, ways of fixing on what makes sense, and what does not make sense. Bringing in an external perspective with an artifact that otherwise would struggle to find a voice can move an organization into unfamiliar terrain and help it explore the implications of a new product, service, or technology.
The wheels-on-luggage problem
A technological capability, emerging signals or trends, or institutional condition needs to be explored through artifacts, products, interfaces, scenarios, or public media. How a new capability becomes meaningful, useful, and ordinary is often not obvious. A tangible artifact can help a team explore the implications of a new capability, its consequences, and its possible futures.
A team has a set of signals, hunches, materials, and technical possibilities that deserve a voice to explore, test, and translate into a product, service, or experience. Now, what does that product, service, or experience look like? How does it behave? What are its consequences? What is its meaning? A tangible artifact that takes a team into unfamiliar possible futures can help a team explore the implications of a new capability, its consequences, and its possible futures.
Beyond the hype, the AI conversation is full of unknowns, anxieties, and hopes. What are the opportunities for product, service, and product design? Artifacts, creative R&D, applied speculation, speculative R&D is a form of applied research that can identify the opportunities, the challenges, and the unknown possibilities that will not reveal themselves with traditional incremental product design or strategy work.
Selected Work
Workshop · Product · 2012
What is 'the future', when 'the future' arrives as a printed junk mail catalog of yesterday's vision of the future?
Artifact · Workshop · 2024
A newspaper artifact that lets a policy and governance working group examine AI through familiar everyday media.
Public artifact
Product · 2014
I founded and led OMATA from idea to exit, creating the OMATA One hybrid analog-digital cycling computer and directly contributing across first prototypes, industrial design, engineering architecture, iOS app development, manufacturing oversight, brand-building, and go-to-market execution.
Product · Prototype · 2014
Hardware prototyping that carried the OMATA One from an early study through engineering, manufacturing, and product launch.
Manufactured product
2020
A representation of a company using the Design Fiction archetype of an Annual Report as seen from its anticipated, speculated future based in the analytics and rational representations of the company's Financial Model.
Nokia Design Strategic Projects · 2012
A working networked speaker that explored live social listening with friends.
Archived project
Nokia Design Strategic Projects · Speculative Prototype · 2011
A working personal internet radio station for tuning through a live network of broadcasters.
Nokia Design Strategic Projects · Los Angeles · 2011
Workshop · 2012
I proposed a Design Fiction workshop and design sprint for Arizona State University's Center for Science and the Imagination annual Emerge Festival. The goal was to provide an introduction to Design Fiction to attendees by actually…
Product · 2022
A 72 page full-color Design Fiction magazine from an autonomous vehicle future based on internal strategic vision and roadmaps, industry focus, market analysis, and STEEP foresight research.
Workshop · Autonomous Vehicles · 2015
Imagining a future of self-driving cars using the humble quick-start guide as a container of the implications and contingencies of the autonomous way of life.
2024
Third (or fourth?) edition of a physical ideation card set developed originally to help facilitate the workshop that led to TBD Catalog. Designed, developed, and manufactured internally, the Work Kit of Design Fiction has sold over…
Ways Of Working
Typical engagements develop around research, artifacts, prototypes, experience design, and other forms that typically arise as a futures-oriented strategic question and its technical, cultural, brand-aligned and institutional present state. The work can be a single artifact, a prototype, a workshop, or an embedded engagement with a team. The work is often exploratory and generative, and it can be used to inform product strategy, design, brand positioning and development.
When to use
Use this when a live question needs research, artifacts, and prototypes that can hold its social, technical, and institutional dimensions together.
What you get
A focused body of artifacts, scenarios, and prototype studies that give the question a richer form.
The work gives people something situated to return to, compare, and develop together.
When to use
Use this when a strategy, technology shift, market possibility, or policy question needs an artifact that can carry its implications into a fuller world.
What you get
An artifact with enough texture to be circulated, examined, and used in the contexts where the question is alive.
Artifacts carry propositions through a culture in ways that decks and reports rarely do.
When to use
Use this when a group needs time with a question, a set of artifacts, and the conditions surrounding them.
What you get
A shared encounter with the material, named tensions, and questions worth carrying forward.
A well-made artifact gives a group more to work with than generalized future language.
When to use
Use this when a company wants applied speculation alongside an evolving product, research, policy, strategy, or communications practice.
What you get
An experienced independent contributor who can frame questions, make artifacts, build prototypes, convene people, and connect technical work to its wider conditions.
This is often how an applied speculation practice begins inside an organization.
Research and Methods
These perspectives help me notice how a capability changes behavior, relationships, institutions, and everyday life. Each method connects back to something made: a project, artifact, prototype, workshop, or conversation.
AI and emerging technologies understood through products, interfaces, organizations, incentives, rituals, governance, and everyday use.
Small designed scenarios, tiny films, maquettes, artifacts, and prototypes for rehearsing unfamiliar behaviors, agentic interactions, and second-order consequences.
Methods for surfacing unknowns, anxieties, hopes, edge cases, and misalignments that conventional strategy, policy, or engineering processes often miss.
Current work in AI policy and governance uses artifact-led scenarios and speculative prototypes to examine delegated authority, institutional trust, accountability, and public consequences as AI systems move into everyday workflows.
The work makes trust problems, governance gaps, and real-world consequences observable before they become normal operating conditions.
Current work in brand experiences uses speculative prototypes to explore evolutions of brand interactions and consumer experiences, focused specifically on what a brand experience could be in a near-future where AI, agentic systems, and emerging technologies are part of the everyday. How might a brand emerge autonomously from a set of agentic systems? How might a brand experience be designed to be emergent, adaptive, and responsive to the context of the user, the environment, and the social network?
A near future fictional brand experience can make the implications of agentic systems, emergent behavior, and adaptive experiences tangible enough to inspect, debate, and act on.
Selected Workshops
These sessions bring together research, discussion, prompts, artifacts, and hands-on making around a live question.
Workshop · 2015
Imagining a future of self-driving cars using the humble quick-start guide as a container of the implications and contingencies of the autonomous way of life.
View workshopWorkshop · 2024
Detroit Imagines Harder was my 2024 edition of the ‘Imagine Harder’ series of workshops in which attendees collaborate to workshop around a hot topic using Design Fiction, and begin to construct an artifact that represents the…
View workshopWorkshop · 2024
Over two days in December, I facilitated a Design Fiction workshop to imagine futures with AI agents; the impact of this shift on society, and by implication, the need for innovative policy ideas. The AI Policy…
View workshopWorkshop · 2025
CDO Charlie Sutton at Atlassian asked me to provide a workshop for a three day event in which they hosted some of the organization's top performers. The purpose was to introduce an approach to creative ideation…
View workshop
Workshop · 2025
This workshop provided participants with the tools and frameworks to explore and create speculative Design Fictions for the future. Through hands-on activities and collaborative storytelling, participants were able to envision and prototype their ideas for a…
View workshopSelected Events
Event · 2023
A private event and summit at a Frank Lloyd Wright House outside of Detroit facilitated by Near Future Laboratory to engage creative leaders in discussions about collaborating, coordinating, and amplifying the value imagination and the creative…
View eventEvent · 2024
Gary, his generative documentary ‘Eno’, and Brian (Eno) are a kind of futurist of the best sort — they make the worlds they imagine and do so materially — and shape culture far more than the…
View eventEvent · 2012
TBD Catalog stands as the first and quintessential example of a Design Fiction project. It effectively navigated a full Design Fiction process, involving a diverse group of participants from multiple fields in a futures workshop. Together,…
View eventSelected Keynotes
Keynote · 2022
I was asked to deliver a Keynote presentation at the 2022 AIGA National Conference. The presentation was a discussion of Design Fiction and it's 'Why?'. Key takeaways from the presentation were: Design fiction uses prototypes and…
View keynoteKeynote · 2023
A closing keynote presentation and helped facilitate a breakout group for a day long immersive seminar & conference on the intersections of virtual reality, augmented reality, artificial intelligene and neuroscience.
View keynoteKeynote · 2024
The second day of the Innovation Land Summit 2024, discussing the intertwined roles of imagination and innovation.
View keynoteSome Proof
Founder / operator proof
The strongest evidence that my judgment and ways of working reach beyond big ideas and vague concepts. Very few “futures-oriented” or creative technologists can point to commercially delivered products completed without a team. I carried a quite uncertain product bet through product definition, software, hardware, brand, manufacturing, operations, and sale — doing so with a small budget, the help of friends as a team, and a single responsible employee — myself.
Technical grounding
Engineering degree work and hands-on product-building experience keep the speculative work grounded — connected to feasibility, constraints, systems, and implementation.
Research grounding
A humanities Ph.D., graduate HCI and technology/culture research, and electrical/computer engineering foundations.
Method proof
A long-running artifact-led practice for making plausible futures tangible enough to inspect, debate, and act on.
Emerging-technology proof
Current work focuses on making institutional, operational, and public consequences of AI tangible before they normalize.
Executive learning proof
Teaching, seminars, and leadership sessions designed to improve judgment, alignment, and consequence-awareness rather than provide inspiration alone.
Some Writing
An in-progress book making the case for speculative prototyping as a practical way for teams to reason about commitments before they settle into operating defaults.
Shows the current direction of the work: organizational imagination as decision capability, not imagination as an end in itself.
A practical and canonical reference for design fiction and the use of artifacts to render futures tangible.
This book documents a practice I developed and evolved, from a short essay into a method for making possible futures tangible enough to inspect.
A concise statement of the strategic posture behind the broader body of work.
Frames imagination as a disciplined way to see options, consequences, and commitments before the familiar process takes over.
The broader Near Future Laboratory archive includes essays, primers, and project work spanning more than 20 years of work at the intersection of design, technology, and culture.
The archive shows the depth behind the decision-facing work here: methods, projects, artifacts, reflections, and long-term practice.