Julian Bleecker, Ph.D. | Engineer, designer, creative director, product builder

25 years connecting creative technology to product decision-making, brand experiences, strategy, policy, and governance.

Creative R&D for emerging technology, product and brand experiences, trends and futures research, and strategy and governance assessment and exploration.

Portrait of Julian Bleecker

I work across creative direction, product and experience prototyping, cultural translation, creative technology, and production to explore what new capabilities can become in everyday life.

Creative R&D · Product and experience prototyping · Creative technology · Brand experience · Futures research

Bring a capability, product question, prototype, experience, or cultural R&D brief.

I work with creative and product leaders when an emerging capability needs a human form, a working prototype, a public artifact, or production support.

Creative R&D allows an emerging technology to find its meaning, purpose, and value

That form might be a product, ritual, publication, interface, event, story, object, or live experience. The work can begin with a technical capability, a product direction, a cultural question, or a situation where familiar formats no longer help.

A familiar idiom has stopped working

The available forms and metaphors no longer carry the condition at hand. A new artifact, format, or situated example can activate conversations that would otherwise not happen. Long-lived teams are comfortable in their idioms, ways of working, ways of fixing on what makes sense, and what does not make sense. Bringing in an external perspective with an artifact that otherwise would struggle to find a voice can move an organization into unfamiliar terrain and help it explore the implications of a new product, service, or technology.

The wheels-on-luggage problem

An emerging capability needs meaning

A technological capability, emerging signals or trends, or institutional condition needs to be explored through artifacts, products, interfaces, scenarios, or public media. How a new capability becomes meaningful, useful, and ordinary is often not obvious. A tangible artifact can help a team explore the implications of a new capability, its consequences, and its possible futures.

A product direction is still being discovered

A team has a set of signals, hunches, materials, and technical possibilities that deserve a voice to explore, test, and translate into a product, service, or experience. Now, what does that product, service, or experience look like? How does it behave? What are its consequences? What is its meaning? A tangible artifact that takes a team into unfamiliar possible futures can help a team explore the implications of a new capability, its consequences, and its possible futures.

AI is amongst us — what are the opportunities?

Beyond the hype, the AI conversation is full of unknowns, anxieties, and hopes. What are the opportunities for product, service, and product design? Artifacts, creative R&D, applied speculation, speculative R&D is a form of applied research that can identify the opportunities, the challenges, and the unknown possibilities that will not reveal themselves with traditional incremental product design or strategy work.

Some relevant work across creative technology, product design, and futures/applied speculation.

The Adjacency project teaser image.

The Adjacency

Latest live article | The Agentic Appliances That Want To Make Themselves Useful

Strategy Fiction and Anticipatory Research: taking today's signals, trends, memes, hopes, fears, and desires and translating them into the vernacular of near-future news stories, ads, speculative jobs, classifieds, product reviews, and found-media fragments.

Extends artifact-led futures work into a living publication format that can expose policy, model-behavior, and governance implications before they settle into defaults.

Spread from TBD Catalog, a product catalog from the future.

TBD Catalog

Artifact-led strategy | Scenario objects | Strategic communication

Used the familiar language of a catalog to compress debate, surface assumptions, and explore adjacent possibilities through artifacts.

Turned unclear futures into inspectable objects that exposed assumptions, risks, and options for decision makers.

Cover image of a newspaper from an artificially intelligent near future.

Applied Intelligence / Newspaper from an AI Future

AI futures framing | Artifact prototype | Policy and strategy conversation

A newspaper from an AI future that reframed strategic and policy conversations around model behavior, delegated authority, institutional defaults, and governance.

Helps leaders move from AI anxiety or hype to specific questions about consequences, agentic interactions, governance, trust, and organizational action.

OMATA

Entrepreneurial hardware experience | Product company | Successful sale

Founded OMATA and built the OMATA One from prototype into a manufactured hardware product and product company.

Shows entrepreneurial execution: imagining a future product, building it, shipping it, operating the company around it, and selling the business.

Cover of the OMATA Annual Report from the Future.

OMATA Annual Report from the Future

Founder strategy artifact | Annual report from 2024 | Successful sale

Created a future annual report for OMATA, the company I founded in 2015, to make the company vision tangible, legible, and operationally discussable.

Shows Design Fiction used as practical company strategy. The annual report helped establish a shared north star and was instrumental in the successful pitch and sale of OMATA.

Curious Rituals project image showing observed gestures and rituals around everyday technology.

Curious Rituals

Research artifact | Everyday technology rituals | Design inquiry

A book and film project documenting the gestures, habits, and rituals that appeared as networked devices became ordinary.

Shows how weak signals become material evidence for understanding what emerging technology is doing in ordinary life.

Corner Convenience design fiction project image.

Corner Convenience

Design fiction sprint | Future of convenience | Scenario artifacts

A near-future convenience store exercise that used familiar retail formats to make changing expectations around convenience tangible.

Turns a broad cultural and product question into inspectable objects people can compare, critique, and decide around.

Car and Driverless Magazine from a possible autonomous vehicle future.

Car and Driverless Magazine

Magazine from the future | Autonomous vehicles | Executive alignment

A 72-page magazine from a possible autonomous vehicle future, created to make strategic implications legible for leadership teams.

Shows how a future-facing publication artifact can turn a complex technology shift into something leaders can inspect and debate together.

A page from the Quick Start Guide for a Self-Driving Car.

Quick Start Guide for a Self-Driving Car

Design fiction workshop | Autonomous vehicles | Quick-start guide artifact

A Design Fiction workshop with IxDA that used the humble quick-start guide to explore the human, data, mobility, and service questions around a fictional self-driving car.

Shows how a familiar instruction format can force a team to move from abstract mobility futures into specific use cases, edge cases, and decisions about everyday life with a new technology.

The Work Kit of Design Fiction card set.

The Work Kit of Design Fiction

Physical toolkit | Ideation cards | Design fiction method

A physical toolkit of prompt cards for generating possible future products, services, user experiences, scenarios, and artifacts.

Shows the method becoming a usable object: a hands-on tool people can use to practice making futures tangible.

Prototyping, creative technology & exploration through artifacts, a strategic inquiry, facilitated creative workshops, or embedded in and with a team.

Typical engagements develop around research, artifacts, prototypes, experience design, and other forms that typically arise as a futures-oriented strategic question and its technical, cultural, brand-aligned and institutional present state. The work can be a single artifact, a prototype, a workshop, or an embedded engagement with a team. The work is often exploratory and generative, and it can be used to inform product strategy, design, brand positioning and development.

Applied Speculation Inquiry

When to use

Use this when a live question needs research, artifacts, and prototypes that can hold its social, technical, and institutional dimensions together.

What you get

A focused body of artifacts, scenarios, and prototype studies that give the question a richer form.

The work gives people something situated to return to, compare, and develop together.

Strategic Artifact Engagement

When to use

Use this when a strategy, technology shift, market possibility, or policy question needs an artifact that can carry its implications into a fuller world.

What you get

An artifact with enough texture to be circulated, examined, and used in the contexts where the question is alive.

Artifacts carry propositions through a culture in ways that decks and reports rarely do.

Working Session

When to use

Use this when a group needs time with a question, a set of artifacts, and the conditions surrounding them.

What you get

A shared encounter with the material, named tensions, and questions worth carrying forward.

A well-made artifact gives a group more to work with than generalized future language.

Embedded / Advisory Practice

When to use

Use this when a company wants applied speculation alongside an evolving product, research, policy, strategy, or communications practice.

What you get

An experienced independent contributor who can frame questions, make artifacts, build prototypes, convene people, and connect technical work to its wider conditions.

This is often how an applied speculation practice begins inside an organization.

Futures research, anthropology, HCI, design fiction, policy, governance, and socio-technical inquiry inform the work.

These perspectives help me notice how a capability changes behavior, relationships, institutions, and everyday life. Each method connects back to something made: a project, artifact, prototype, workshop, or conversation.

Technology in everyday life

AI and emerging technologies understood through products, interfaces, organizations, incentives, rituals, governance, and everyday use.

Speculative model worlds

Small designed scenarios, tiny films, maquettes, artifacts, and prototypes for rehearsing unfamiliar behaviors, agentic interactions, and second-order consequences.

Failures of imagination

Methods for surfacing unknowns, anxieties, hopes, edge cases, and misalignments that conventional strategy, policy, or engineering processes often miss.

AI Policy & Governance

Current focus | Artifact-led inquiry | Institutional consequences

Current work in AI policy and governance uses artifact-led scenarios and speculative prototypes to examine delegated authority, institutional trust, accountability, and public consequences as AI systems move into everyday workflows.

The work makes trust problems, governance gaps, and real-world consequences observable before they become normal operating conditions.

Brand Experiences

Current focus | Artifact-led inquiry | Institutional consequences

Current work in brand experiences uses speculative prototypes to explore evolutions of brand interactions and consumer experiences, focused specifically on what a brand experience could be in a near-future where AI, agentic systems, and emerging technologies are part of the everyday. How might a brand emerge autonomously from a set of agentic systems? How might a brand experience be designed to be emergent, adaptive, and responsive to the context of the user, the environment, and the social network?

A near future fictional brand experience can make the implications of agentic systems, emergent behavior, and adaptive experiences tangible enough to inspect, debate, and act on.

My practice is built across engineering, product, culture, research, and manufacturing/production.

Founder / operator proof

Built and sold OMATA

The strongest evidence that my judgment and ways of working reach beyond big ideas and vague concepts. Very few “futures-oriented” or creative technologists can point to commercially delivered products completed without a team. I carried a quite uncertain product bet through product definition, software, hardware, brand, manufacturing, operations, and sale — doing so with a small budget, the help of friends as a team, and a single responsible employee — myself.

Technical grounding

Engineering plus-plus: earned expertise at judgment, leadership, and product-building

Engineering degree work and hands-on product-building experience keep the speculative work grounded — connected to feasibility, constraints, systems, and implementation.

Research grounding

UCSC / UW / Cornell

A humanities Ph.D., graduate HCI and technology/culture research, and electrical/computer engineering foundations.

Method proof

Design fiction as applied speculation

A long-running artifact-led practice for making plausible futures tangible enough to inspect, debate, and act on.

Emerging-technology proof

AI, policy, governance

Current work focuses on making institutional, operational, and public consequences of AI tangible before they normalize.

Executive learning proof

Shared language under uncertainty

Teaching, seminars, and leadership sessions designed to improve judgment, alignment, and consequence-awareness rather than provide inspiration alone.

Applied speculationStrategic foresight made tangibleTechnology, culture, and product strategyAI policy and governanceSpeculative model worldsFailures of imaginationArtifact-led strategyTechnical feasibility and cultural meaning

Books and writing that capture the sensibility of my work, and represent my approach and methodologies.

Book titled "Going Over Backwards" on organizational imagination, against a yellow background.

Organizational Imagination / Speculative Prototyping

Current manuscript

An in-progress book making the case for speculative prototyping as a practical way for teams to reason about commitments before they settle into operating defaults.

Shows the current direction of the work: organizational imagination as decision capability, not imagination as an end in itself.

The Manual of Design Fiction book.

The Manual of Design Fiction

Book

A practical and canonical reference for design fiction and the use of artifacts to render futures tangible.

This book documents a practice I developed and evolved, from a short essay into a method for making possible futures tangible enough to inspect.

It’s Time To Imagine Harder book.

It’s Time To Imagine Harder

Book

A concise statement of the strategic posture behind the broader body of work.

Frames imagination as a disciplined way to see options, consequences, and commitments before the familiar process takes over.

Near Future Laboratory

Archive

The broader Near Future Laboratory archive includes essays, primers, and project work spanning more than 20 years of work at the intersection of design, technology, and culture.

The archive shows the depth behind the decision-facing work here: methods, projects, artifacts, reflections, and long-term practice.