About
A cross-disciplinary practice for making uncertain futures tangible, technically grounded, and useful to decide with.
I’ve spent most of my career moving between engineering, research, design, art, startup building, teaching, and writing. The through-line is practical: I help people get hold of emerging, half-formed, or hard-to-name situations by giving them enough technical, cultural, and narrative form to become discussable before they become commitments.
Current Focus
Right now that broader practice is taking especially concrete form in two areas: AI policy and governance work focused on institutional uptake and consequence, and a book project about organizational imagination as decision capability.
AI Policy & Governance
Current work in AI policy and governance focuses on what happens when AI systems move into institutions, workflows, delegated authority, and public life.
The work makes trust problems, governance gaps, and real-world consequences concrete enough for leaders and publics to inspect before they become normal operating conditions.
Going Over Backwards
An in-progress book about building organizational imagination as a practical capability for perceiving unfamiliar possibilities before they fit the existing language of the institution.
It frames speculative prototyping as a disciplined way for teams to host uncertainty, test implications, and make better commitments.
My formal training spans electrical engineering, human-computer interaction, and history of consciousness. I taught in the graduate Interactive Media program at USC’s School of Cinematic Arts, worked within Nokia’s Advanced Design practice, founded Near Future Laboratory, and later founded OMATA, where I developed a hybrid analog-digital cycling computer company through product, engineering, brand, and operations.
OMATA matters here because it is founder-operator proof, not just an interesting project: I took a point of view, turned it into a physical product and a company, and carried it across product definition, app development, engineering, brand, fundraising, operations, and sale.
Across those contexts, I kept returning to the same practical question: how do you give new ideas enough form and narrative weight that other people can see them clearly, understand what they imply, and decide with conviction?
That question led to design fiction, to seminars, to artifact-led strategy work, and now to a sharper interest in speculative prototyping as a standing organizational capability.
What this adds up to in practical terms is senior-level utility: I can help an organization name a problem earlier, frame it better, test implications faster, and move between feasibility, product meaning, and shared language before possibility hardens into a decision.
Education
Cornell University (BSEE), University of Washington (MSEng), UC Santa Cruz (PhD)
Founding / leadership
Near Future Laboratory, OMATA, Nokia Advanced Design
Teaching
Assistant Professor USC School of Cinematic Arts, commissioned seminars, keynotes, professional mentorship
Where I’m most useful
Leadership roles, principal advisory work, capability building, selective collaborations