Dr. Julian Bleecker, BSEE, MSEng, Ph.D.

Julian Bleecker

Dr. Julian Bleecker, Ph.D. is an engineer, software developer, hardware product designer, author, artist, researcher, and entrepreneur.

Julian is synonymous with Near Future Laboratory — the platform he founded originally as a blog in 2005, which has since become his company through which he does creative & commercial work.

His operating thesis is that Imagination is our evolutionary advantage and needs to be brought back into active service and collaboration with the kinds of organizations, collectives, agencies, and companies that can help us create more habitable near future worlds.

Near Future Laboratory serves as a home for projects, writing, his podcast conversations with some very curious and intriguing people, previous workshops, talks, and his Learning & Development platforms SuperSeminar and General Seminar

He holds 11 patents, including two he wrote, for the OMATA One.

Speaking of the OMATA One, that's the product he made at his company that also happens to be called OMATA. It's a hardware product — the thing they say is the hardest kind of start-up, but he did it. And for his trouble, it resulted in a successful sale of the company in 2022, three years after his co-founded bailed and left him to be a “solopreneur” or whatever they call that.

During his 8 years with the company he was integral to all aspects of the business. That's what it was to be a CEO - Chief Everything Officer. He wrote the App, developed the marketing program, specified the engineering, oversaw manufacturing and production, handled customer care and social media and, well..watch the movie.

Julian has a Ph.D. in History of Consciousness from UC Santa Cruz where he studied and taught with Professors Donna Haraway, and Angela Y. Davis. His dissertation, 'The Reality Effect of Technoscience' investigates the ways technologies of representation from the telescope, special effects (film), simulation video games (SimCity), and virtual reality have shaped the ways we understand veridical truth, or the common idiom, 'reality'.

He has an MS in HCI Engineering from University of Washington where he worked as a researcher at the Human Interface Technology Lab. He received his BS in Electrical Engineering from Cornell University.

Julian is the author of Design Fiction: A Short Essay on Design, Science, Fact and Fiction, ‘It's Time To Imagine Harder’, and an author of ‘The Manual of Design Fiction’, the canonical reference for the eponymous practice that has evolved futures practices globally.

In addition to making other significant contributions to the fields of design, technology, art+technology, and commercial innovation practices, he originated the concept of 'Design Fiction' in collaboration with the science-fiction author Bruce Sterling.

Join nearly 19,000 members connecting art, product, design, technology, and futures.

In addition to his work as an entrepreneur, Julian is an active researcher with strong ties and stakes to academics, pedagogy, learning & professional development.

He was an Assistant Professor at the University of Southern California's famed School of Cinematic Arts — the USC Film School — where he taught graduate film students interactive, location-based, and connected technologies and ways of integrating such in place-based storytelling. He worked for 8 years in a key role at Nokia's Advanced Design Studio in Los Angeles where he evolved a futures-oriented approach to design activities in a commercial context.

The lessons from that experience became a baseline for subsequent commercial futures work. This came from a recognition that it was not enough to have clever ideas, nor show them on a PowerPoint slide. Rather, one must augment and sense-into possibility through tangible, experienced representations — partial worlds as one might experience, not just physical prototypes of this-or-that geegaw, nor stock 'user-experience scenarios'. This experience led indirectly to Design Fiction.

Julian has exhibited art+technology work through many venues, platforms, festivals, and galleries including Ars Electronica (2005), Bitform Gallery (2003), Art Interactive, Times Square (Creative Time's 59th Minute), the Walker Art Center's Sculpture Garden, Whitney Museum Art Port, the Design Museum (London), MoMA, Rhizome, and more.

Along with Scott Paterson and Marina Zurkow, he was a Creative Capital grant recipient and has been an artist-in-residence at Eyebeam Atelier and Banff Center for the Arts. He has published numerous articles and essays, and done plenty of talks and podcasts on design, technology, and innovation.

Near Future Laboratory is the hub of his practice. You can find most of his work within the Projects index at Near Future Laboratory. You can also find the best ways of engaging him within Services.

He is an avid photographer who has published several photo books, including 'Hello, Skater Girl' (2011), the first book to exclusively highlight women's skateboarding at a time when the male-dominated sport had yet to take notice. 10 years after its publication, two of the women he worked with (one just finishing high school, the other a junior at USC) became professional skateboarders representing the biggest brands in the sport. Both were Olympians at the 2023 Tokyo Olympics, the first Olympic Games to feature skateboarding.

Here you can find more biographical information, as well as headshots for publication and related uses with permission.

For speaking and other engagements, he is represented by Creative Cabal